About


MY QUEST FOR ART GRADE 3D PRINT QUALITY

I work exclusively in full color 3D printing. I was born in 1969 in Leiden and grew up in Haarlem, The Netherlands. Up until 2010, I sculpted by hand before I began to learn the art of 3D design. Within a year, I produced my first 3D printed piece and my work was soon picked up by several galleries and collectors. At this moment, my sculptures are sold by galleries in The Netherlands (www.markpeetvissergallery.com), Belgium, USA and Japan.

I believe there is no other technique that can achieve the level of hyper surrealism as is made possible in 3D computer modeling. Industrial 3D printing is the only technique that can be used to make full color digital models tangible, close to the original design. I aim for physical expressiveness in my sculptures, while preserving a certain digital feel. It has been said that my sculptures contain a weirdly eroticized corporeality, although the models are completely virtual. Like Barbie, they will never be real human, nor will they be based on a real human. They are a complete figment of my imagination. Balancing on the edge of kitsch, the marzipan-like quality of the material resonates beautifully with the apparent innocence of the scenery.

Full color 3D printing is not as simple as most people perceive. Due to the fragility of the model right out of the machine, it has to be post processed intensively to acquire a beautiful finish. The pieces I produce on a full color 3D printer, have to be flawless and an external facility in Belgium was, until 2015, able to provide me with that quality. However, in early 2015, they sent me models which had a problem called delaminating (very uneven layers) and they were reluctant to fix that. I decided to take matters into my own hands by printing directly on the same type of machine at a facility in my home town.

To my disappointment, I experienced the same problem with the models here. These pieces could not be sold as art. I printed on several machines in The Netherlands and all misprinted about half the time; you can imagine the costs of this. Apparently, the Belgian facility had had to reprint my pieces for five years in a row. For most of 2015 and 2016, I tried to find a solution to the problem. After extensive technical research, experiments and help from industry insiders, I was finally able to overcome these problems in October 2016.

After two years of putting my career on hold, I can confidently say now that I have achieved a better quality sculpture than ever before. I can also confidently say that nobody will be able to match my quality anytime soon because my solution relies on very intensive and highly specific handicraft.


COMMISSIONS

Sometimes, if I find it interesting, I take on commissions of customers who want something special. I did some remakes of previous designs, but also new works inspired by for instance other artists or based on personal wishes. If you are interested in a possible commission, don’t hesitate to contact me.


One of the first commissions I did, were requested to be inspired by two works by Ray Caesar. The first one is called ‘Sleeping by day’, the customer specifically wanted me to do something with the hanging upside down and the ‘Batman’ mask:

A swing standing on its own would be very difficult to produce in 3D print, so I came up with the idea to put a girl in a cage. This piece was called ‘Girlcage’ and I think, although it is clearly inspired by the piece by Ray Caesar, it is original enough to stand on its own. The idea of a ‘vampire girl’ I translated into a girl that has just finished eating (a man?) and nibbling on a bone:


The second piece was inspired on ‘Wallflowers study above’, also by Ray Caesar:

And this is what I came up with. I really like the chair and the three textured boys hiding underneath:


A third big commission I was asked to do a present for “the god-father of pop surrealism” Mark Ryden. The piece of about one meters high had to consist of a portrait of a young Mr. Ryden, surrounded by characters featured in his paintings: